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March 24, 2017  |  By Zohaib Akram  |  In Android, Android Development, Blog, Programming

How to write and distribute Android Library Project (part – 2)

In our last post we created a custom toast library. Now it’s time to distribute it. Time to Distribute your Library After testing your library, you can distribute it at the public repository as discussed in the part 1 of this post. Before upload the library, we should know how android studio fetch these libraries from […]

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March 24, 2017  |  By Zohaib Akram  |  In Android Development, Blog

How to write and distribute Android Library Project (Part – 1)

As an Android developer, you are used to import many third party libraries inside your Android project like Retrofit and Butterknife etc. and the sometimes the question comes into mind that how to develop my own libraries and distribute them publicly in community. We will learn how to write an android library and distribute it at […]

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March 10, 2017  |  By Asad Sohail  |  In Blog, Game Development, Unity

Unity Editor Scripting (A kick-starter guide) – Part 1

A few months ago, I got a chance of getting my hands dirty on Unity editor scripting. I was developing an editor utility to automate my repetitive tasks and try not to invent wheel again and again. So, I thought to share a set of my compiled findings and learning in the field. Unfortunately, Unity has […]

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UI-VR
March 10, 2017  |  By Asad Sohail  |  In Blog, Game Development, Unity, VR

UI Design for Virtual Reality

For the past few years, Virtual Reality have become a rapidly growing technology because of its awesome experience and has become a vision of video gaming’s promising future. But that leads to some very unconventional obstacles too. One of the major challenges is the user interface design and the user experience. We interact with digital […]

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