Productivity 101: Debugging Procrastination for Programmers

Never do today what you can put off for tomorrow. Better yet, never put off ’til tomorrow what you can avoid altogether! Everybody procrastinates. Yes, everybody does have an element of avoiding problems and difficult tasks and becoming easily prone to distractions or sometimes deliberately looking for them. Procrastination is a practice of doing more […]


Everything Developers Need to Know About Apple's WWDC 2017

WWDC 2017 is happening now and had a tremendous opening this year on day one with lots of surprises and announcements from Apple. It’s a packed event this year and Apple has specifically made 6 major announcements including new and upgraded hardware in iMac, MacBook and iPad Pro but also some major upgrades and redesigns in its […]


Unity Editor Scripting (A kick-starter guide) – Part 3

In our previous posts on editor scripting, we discussed an overview and importance of editor scripting. We explored Gizmos, Custom Inspectors and Editor Windows in the part 1 and part 2. Now in this part, we will give you an insight and overview of scriptable objects. What are Scriptable Objects? According to Unity: “A class, derived from […]