Unity Editor Scripting (A kick-starter guide) – Part 3

In our previous posts on editor scripting, we discussed an overview and importance of editor scripting. We explored Gizmos, Custom Inspectors and Editor Windows in the part 1 and part 2. Now in this part, we will give you an insight and overview of scriptable objects. What are Scriptable Objects? According to Unity: “A class, derived from […]